Panttunes is a playful redesign of the Danish bottle deposit system. It is a combination of the service and the act of composing music. The main idea is to have the bottles function as musical input for the deposit machine. These input manifest themselves through sounds, where each tone depends on the type of the bottle – these sounds then function as the output. The tunes are added into a loop, which gives the composition a sense of completeness. The finished composed tune will be saved and can be shared and replayed by the user.
The look of the prototype
Some students interacting with the prototype
A video explaining the project
Redesign the core interactions of a given service to make them playful. We understand service in a fairly relaxed way: it can be anything from a ticket vending machine to an online service to sell tickets.
1. A functional mockup of the service, be that a physical thing (like a fake, plywood vending machine for example), a website, or an app. I don’t expect tested functionality, but I need to be able to interact with it.
2. An essay comprising: motivation for the choice of the service, design process, formulation of the idea of play/playfulness as embodied in this project, description of the functionality of the prototype according to play and design theories, and potential challenges for implementation. I would also like, but do not require, audiovisual documentation of the process.
When given the prompt, we sat down to discuss what possible services we could redesign. After some brainstorming, we agreed on the Danish bottle deposit system. As prospective designers, we found this system both boring and unentertaining for the regular users. It is an activity that users often need to do, but there is no other aspect of the interaction, than the chore of depositing used bottles. Because of this, we wanted to make the service more interesting and entertaining, while maintaining the functionality and purpose of the deposit machine. We started sketching, what prototype we could build. In the beginning, we wanted the prototype to have real holes and real bottles as input, but this later changed.
‘PantTunes’ was developed in the course called “Designing Digital Play” with my fellow students Justin Daneman, Casper Hamalainen, Mads Nedergaard and Jonas Haugesen in the fall semester 2014 of my second year at ITU.
“The project is excellent. […] the machine itself shows that the students understand the basics of the course, and how to apply them to design, which is in complete fulfillment of the course requirements.”
Miguel Sicart – Instructor in the course ‘Designing Digital Play’
The next phase of the design process was to program the tablets (iPads) to function as MIDIs for the music software Live. The above images show the different components.